Best serious games conferences in Germany

Explore the leading serious games conferences in Germany, a pivotal hub for innovation in gamification and game-based learning. These gatherings delve into how games are transforming education, corporate training, healthcare, and knowledge mobilization. Attending these events offers an opportunity to connect with industry experts, academics, and developers, gaining insights into the latest trends in immersive technologies like extended reality (XR). They serve as ideal platforms for idea exchange, networking, and exploring practical applications of serious games across various sectors. Attend to enhance your understanding and build valuable connections in the dynamic field of applied games.

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    European Conference on Games Based Learning (ECGBL) 2026 (Darmstadt, Germany)

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    • Held at Technische Universität Darmstadt

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    ECGBL is a well-established academic conference, celebrating its 20th edition in 2026, making it a cornerstone for interdisciplinary research in serious games. Hosted by TU Darmstadt, it offers a strong platform for the latest research and practical applications in games-based learning.

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    SP26: Startplay 2026 (Aachen, Germany)

    0 Global Votes
    • Focuses on gamification and serious games

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    SP26 offers a broad, interdisciplinary perspective on serious games and gamification, effectively bridging academic research with practical industry applications. It's an excellent platform for exploring innovative approaches to learning, engineering, and organizational development.

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    International Conference on Gamification and Interactive Learning (ICGIL) 2026 (Leipzig, Germany)

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    • Brings together global community advancing interactive learning

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    ICGIL 2026 is crucial for researchers and professionals seeking to apply the latest advancements in gamification and interactive learning. It emphasizes research-driven insights and practical implications, bridging the gap between theoretical vision and real-world application.

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    International Conference on Gamification, Simulation, and E-Learning Strategies (ICGSELS-26) (Frankfurt, Germany)

    0 Global Votes
    • Focuses on exchange of trends and research results

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    ICGSELS-26 offers a vital platform for interdisciplinary discussions on the intersection of gamification, simulation, and e-learning, which are crucial areas within serious games. It brings together diverse experts to discuss solutions and future strategies.

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    GAME2 (Game-based and playful Approaches to Mathematics Education) 2026 (Landau, Germany)

    0 Global Votes
    • Focuses on game-based and playful approaches in mathematics education

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    For those with a specific interest in the application of serious games within mathematics education, GAME2 provides a dedicated and specialized forum. It's the 27th ERME Topic Conference, ensuring a focused and expert-led discussion.