Mejores armas iniciales en videojuegos de rol

Discover the most powerful and useful starting weapons in role-playing video games that will give you an early advantage. This guide explores initial gear options to kickstart your adventure, from legendary swords to bows and magic staves. Find the best weapons for various playstyles and character classes, ensuring smoother progression in your early game hours. Prepare to dominate any initial challenge with the right armaments.

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  1. 1

    Lumberjack Axe

    248 Global Votes
    • Best two-handed melee weapon for a first playthrough

      (+1)

    The Lumberjack Axe offers a unique combination of combat utility and resource gathering, making it a highly efficient initial choice. It provides considerable damage and, in many games, includes specific bonuses for woodcutting or mining, which accelerates player progress in the early stages.

  2. 2

    Plasma Cutter

    33 Global Votes
    • Deals 7Qn damage without VIP Gamepass or high dexterity

      (+1)

    The Plasma Cutter is an exceptionally powerful and versatile starting tool in Dead Space, capable of delivering a significant punch against enemies and offering extensive upgrade options. Its ability to switch between vertical and horizontal projectiles makes it a cornerstone for dismemberment strategy, proving effective against most threats in the game.

  3. 3

    Shortbow

    3 Global Votes
    • Shoots quick with fast drawing time

      (+4)

    The shortbow is an excellent choice for players seeking a reliable ranged attack option early in the game. It allows players to maintain distance from enemies, which is crucial for survival in the initial stages of RPGs. Its versatility for stealth and potential for upgrades make it a valuable tool for various combat strategies.

  4. 4

    Dagger

    0 Global Votes
    • Faster than a longsword

      (+2)

    The dagger is an excellent starting weapon in role-playing video games due to its agility and capacity for quick attacks, making it ideal for dexterity-based characters. It allows new players to become familiar with a fast and precise combat style, often with initiative bonuses or reduced penalties for multiple attacks.

  5. 5

    Apprentice Staff

    0 Global Votes
    • First two-handed magic weapon

      (+4)

    This staff is an excellent starting option for players embarking on a mage role, offering a basic tool to learn magical combat mechanics. Its early availability and focus on arcane abilities make it ideal for establishing a solid foundation in spellcaster character development.

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  7. 6

    Longsword

    0 Global Votes
    • Fast and fun to use

      (+1)

    The Longsword is a highly effective starting weapon in many role-playing video games due to its balance of damage, reach, and ease of use. It provides players with a reliable melee option that scales well with common attributes like Strength, allowing for solid progression from the early game.

  8. 7

    Scimitar

    0 Global Votes
    • Deals slashing damage, better than piercing

      (+3)

    The scimitar is an excellent starting weapon in many role-playing video games due to its combination of speed and damage output. Its agility allows players to adapt quickly to different combat situations, offering a tactical advantage early in the game.

  9. 8

    Hunter Pistol

    0 Global Votes
    • Easiest to start with

      (+4)

    The Hunter Pistol is a versatile starting tool in Bloodborne, essential for mastering combat. It allows players to perform crucial parries to interrupt enemy attacks and create openings, as well as finish off low-health opponents, making it an indispensable complement to the hunter's arsenal from the game's outset.

  10. 9

    Hand Axe

    0 Global Votes
    • Best start in the game

      (+4)

    The Hand Axe is an excellent starting weapon in role-playing video games due to its balance of damage and speed, making it accessible for new players. Its lightweight nature allows for agile combat and the option for dual-wielding, offering versatility in the early stages of the game.

  11. 10

    Spear

    0 Global Votes
    • Offers significant early game damage advantage

      (+4)

    The spear is a solid choice as a starting weapon in many role-playing video games due to its excellent range, allowing players to maintain a safe distance from enemies. Its versatility in combat, both ranged and melee, makes it an effective tool for learning game mechanics and engaging various types of adversaries from the outset.

Frequently asked questions

" This ranking evaluates weapons that are accessible early in an RPG and offer a significant advantage or great utility to players in the initial stages of the game."
" Users can participate by voting for their favorite starting weapons or by suggesting new weapons they believe meet the criteria of being powerful and accessible early in the game."
" The results reflect the community's opinion on which starting weapons are the most effective or memorable in RPGs, based on their early-game impact and ease of acquisition."
" Both melee and ranged weapons are considered, provided they are accessible in the early stages of the game and offer a notable advantage. Examples include swords, axes, bows, and pistols."

How we built this ranking and what to consider when choosing

" Our methodology for ranking the best starting weapons in RPGs is based on a combination of early-game relevance, ease of acquisition, and overall impact on the player's experience. We aim to highlight those weapons that truly make a difference from the outset."

  • " Early Relevance: Priority is given to weapons that can be obtained within the first few hours of gameplay and offer a significant advantage over basic equipment."
  • " Ease of Acquisition: Weapons must be relatively easy to acquire, whether through early quests, common drops, or accessible locations without requiring advanced progression."
  • " Game Impact: We consider how the weapon defines the player's combat style, efficiency in eliminating enemies, and its overall utility in early challenges."
  • " Community Opinion: User votes and suggestions are a key factor in determining the popularity and perceived power of each starting weapon."
  • " Early Accessibility: The weapon must be obtainable in the early stages of the game, ideally before completing the first story arc or major initial quests."
  • " Power and Utility: It must offer superior attack power or utility compared to default starting weapons, allowing the player to overcome challenges more easily."
  • " Strategic Impact: The weapon should influence how the player approaches combat or builds their character from the very beginning of the game."
  • " Versatility: The weapon's usefulness in a variety of situations or against different enemy types is valued, without being overly specialized for early-game play."