Mejores sistemas de control de masas en videojuegos de estrategia por turnos

Discover the most innovative and strategic crowd control systems in turn-based strategy video games. This list explores how different titles implement mechanics like stunning, slowing, or manipulating enemies to add tactical depth to combat. We analyze the effectiveness and gameplay impact of these abilities, which are fundamental for dominating the battlefield. Ideal for players looking to optimize their strategies and enjoy a more complex gaming experience.

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  1. 1

    Age of Wonders 4

    128 Global Votes
    • Combines 4X strategy and turn-based tactical combat

      (+3)

    Age of Wonders 4 features crowd control systems that allow players to apply debilitating status effects to enemy units, such as stun or seduce, which is crucial for tactical strategy. The game offers a variety of units with crowd control abilities, including skirmishers and specialized mages, which can significantly alter the flow of combat.

  2. 2

    Civilization VI

    63 Global Votes

    Civilization 6 features an intricate crowd control system through the management of unit upgrades, attributes, and special abilities, which are crucial for dominating the battlefield. Strategic planning of unit movements and the utilization of tile improvements allow players to effectively manipulate the flow of combat and territorial defense.

  3. 3

    Warhammer 40,000: Chaos Gate – Daemonhunters

    57 Global Votes
    • Excellent but demanding turn-based tactical port

      (+2)

    The game implements a stun and critical execute system, allowing players to chain attacks to generate enormous Action Points per turn, facilitating effective crowd control. Its active support abilities, such as biomancies and litanies, stack with weapon skills to offer diverse control and amplification strategies on the battlefield.

  4. 4

    XCOM 2

    34 Global Votes
    • Very good game

      (+4)

    XCOM 2 features a sophisticated crowd control system that allows players to manipulate alien unit decisions and create tactical opportunities. The ability to induce panic in enemies, causing them to skip turns, is a crucial tool for managing the battlefield and overcoming difficult situations. Its stealth mechanics and strategic positioning also contribute to effective control over the flow of combat.

  5. 5

    ENDLESS Dungeon

    19 Global Votes
    • Features speedy crowd-control heroes

      (+2)

    Endless Dungeon integrates a crowd control system through its tower defense mechanics and hero abilities, such as Cartie, who is a crowd-control hero. Strategic turret placement and the use of character skills are fundamental for managing waves of enemies in a turn-based strategy environment. This allows players to effectively manipulate the flow of combat and enemy positioning.

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  7. 6

    Total War: Warhammer 3

    1 Global Votes

    The game features a 'Control' system (formerly 'Public Order') that reflects the populace's happiness and stability within a province, impacting strategic decisions. While some find its depth lacking on higher difficulties, it remains a core strategic element for empire management. It also allows players to group units to maintain formations and prevent flanking, which is crucial in the real-time battles.

  8. 7

    Mars Tactics

    0 Global Votes
    • Combines turn-based tactical gameplay with large-scale strategic operations

      (+3)

    Mars Tactics integrates environmental destruction as a fundamental crowd control system, allowing players to alter the battlefield to manipulate enemy positions. This mechanic offers creative tactical options, such as removing cover or creating traps, redefining interaction with units and terrain in turn-based strategy.

  9. 8

    Shogun Showdown

    0 Global Votes
    • Fuses turn-based tactics and combat puzzles

      (+4)

    Shogun Showdown implements a crowd control system through its positioning mechanics and tile combos in turn-based combat. Strategic deck management and anticipating enemy attacks are fundamental to manipulating the battlefield and overcoming challenges.

  10. 9

    Songs of Conquest

    0 Global Votes
    • Eliminates much of the randomness

      (+3)

    Songs of Conquest incorporates a crowd control system through unit initiative and strategic terrain use. High initiative allows units to act first, which is crucial for controlling battle flow and troop positioning. Furthermore, the game emphasizes using the battlefield for advantages, such as claiming high ground or protecting bottlenecks, enabling players to manipulate enemy movement and effectiveness.

  11. 10

    Battle for Wesnoth

    0 Global Votes

    Battle for Wesnoth features a crowd control system intrinsic to its tactical gameplay, where unit management and strategic positioning are key to dominating the battlefield. Players must carefully consider the strengths and weaknesses of each faction and unit to outmaneuver opponents, requiring detailed planning of movements and attacks. The interaction between different unit types and terrain allows for a wide variety of strategies to influence the flow of combat.

Frequently asked questions

"This ranking evaluates the effectiveness and satisfaction provided by crowd control systems, such as status effects (stun, poison, bleed, etc.), in turn-based strategy video games. We consider how these effects impact strategy, tactical depth, and replay value."
"Users can participate by voting for their favorite crowd control systems in turn-based strategy games. Your votes contribute to the overall position of each game, reflecting the community's opinion on the quality and impact of these systems."
"The results should be interpreted as a guide based on community popularity and appreciation. Higher-ranked games are noted for their well-implemented crowd control systems that offer strategic depth and satisfying combat moments, as seen in titles like Persona or XCOM."
"This ranking specifically focuses on turn-based strategy video games and tactical RPGs that incorporate crowd control systems. This includes games where status effects are useful and frequent tools, such as in Wizardry 8 or Dragon Quest."

How we built this ranking and what to consider when choosing

"Our methodology for ranking the best crowd control systems in turn-based strategy video games is based on a combination of the game's relevance within the genre, the strategic depth offered by its crowd control mechanics, and community feedback. We aim to highlight systems that genuinely enrich the gameplay experience."

  • "Games recognized for their innovative or exceptional turn-based combat mechanics are considered, including those with a strong emphasis on status effect management."
  • "The way status effects and other forms of crowd control contribute to the overall game strategy is evaluated, allowing players to make significant tactical decisions, such as chess-like planning in Battletech."
  • "The ability of a crowd control system to offer replayability and continuous challenges is valued, making each game feel fresh and strategic."
  • "Community participation through votes and comments is crucial in determining the popularity and perceived effectiveness of crowd control systems across different titles."
  • "Games that have been mentioned as examples of satisfying turn-based combat or that utilize status effects in a distinctive way, such as Dragon Quest, Persona, or Wizardry 8, are taken into account."}]},
  • "Games must belong to the turn-based strategy or tactical RPG genre, where combat unfolds in a turn-based system, like Fire Emblem or XCOM."
  • "Selected titles must feature crowd control mechanics or status effects that are key elements in combat strategy, not just minor additions. This includes effects like stuns, poisons, or damage reflections."
  • "Priority is given to games where the use of status effects against enemies, including bosses, is a viable and rewarding tactic, as seen in games like Persona, Shin Megami Tensei, or Etrian Odyssey."
  • "Games must offer strategic depth that is enhanced by their crowd control systems, encouraging smart decision-making and long-term planning in combat."
  • "Both classics that inspired the genre and modern titles that have innovated in the application of these mechanics are considered."
  • "Games must belong to the turn-based strategy or tactical RPG genre, where combat unfolds in a turn-based system, like Fire Emblem or XCOM."
  • "Selected titles must feature crowd control mechanics or status effects that are key elements in combat strategy, not just minor additions. This includes effects like stuns, poisons, or damage reflections."
  • "Priority is given to games where the use of status effects against enemies, including bosses, is a viable and rewarding tactic, as seen in games like Persona, Shin Megami Tensei, or Etrian Odyssey."
  • "Games must offer strategic depth that is enhanced by their crowd control systems, encouraging smart decision-making and long-term planning in combat."
  • "Both classics that inspired the genre and modern titles that have innovated in the application of these mechanics are considered."}]}}```